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abstract layer for shaders#45

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MrScriptX merged 11 commits intodevelopfrom
engine
May 8, 2021
Merged

abstract layer for shaders#45
MrScriptX merged 11 commits intodevelopfrom
engine

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Can now use multiple pre-defined shaders.

One pipeline is defined per material. Each pipeline can be chosen with the TSHADER enum. Every pipeline operations is now conducted from the pipeline manager and pipelines are owned by the pipeline manager. Exception made from pipeline binding which has been move in the draw function from mesh.

@MrScriptX MrScriptX added the enhancement New feature or request label May 8, 2021
@MrScriptX MrScriptX merged commit c42212b into develop May 8, 2021
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